I played the drunk bad men about town against the lone good guy. The scenario dictated that the sides set up 20cm from each other and the terrain needed to be 20cm from them. Quite straight forward we then dealt the cards and followed the turn sequence. The special rules were that my guys had a minus on their shooting I think because they were drunk, this vanished once a character was down.
|Both sides line up. The figures are mainly Dixon and the buildings 4Ground|
|I love the 4Ground hanging platform|
|The town with no name|
|My friends spare cowboys in the cantina|
|Initiative is decided by drawing a card and placing face up against one of your characters. The highest card goes first then you flip all the cards to see what order everyone plays. This is not a IGOUGO game.|
|The scenario had the good stranger go first and he moved in the fire at close range|
|The tokens and measuring stick are from Great Escape games.|
|The strangers target falls and my guys sober up quick.|
|They move in and and both blaze away and the stranger is left standing|
|The stranger plays a card to make it harder for me to hit him with one of my ruffians|
|I've now lost 2 men and my gun is jammed|
|So I run to the Marshall's Office for safety|
|I traded my useless action card for another one at the beginning of the turn and then used it to give my man a double move|
|I didn't make it and the good gut shot me in the back repeatedly. Game over. The good stranger wins.|
Game 2 Revenge
We played the scenarios in the rule book but I can't remember the exact names so my scenario titles just give the gist of the game.
Since the stranger whooped my boys the family return to town looking for some pay back. we got adventurous with 7 figures each. Both sides had a boss, a gunslinger and dudes (the rules phrase not mine). The bosses started in buildings letting their men sort things out, they activated on the death of one of their side.
We had to deploy on 4 groups, 20 cm a part from the opposite side and the boss.
|2 of my ruffians moved in to the half made building and drew a bead on the good guts. This game the sides were armed with shotguns, repeating rifles and 6 shooters. These chaps had a guy with a pistol and a guy with a shotgun.|
|My second group at the other side of town. A rifleman in the Marshall's office and a pistol shooter in the alley|
|The good guys. Their boss was having breakfast in the building on the right|
|My boss was in the building bottom right|
|The good guys boss is their first casualty, revenge for my gunman dead in the alley.|
|In the background my boss and gunslinger burst out of a building miss lots and survive the good guy with the rifle and the return fire from the goody chaps in the blue building|
|My boss and gunslinger being fired on by the stranger at the tops of the stairs and an upstanding citizen peeking around the corner.|
|Meanwhile in the Marshall's office a goody has snuck in the back and fires at my rifleman who snap fires both receiving under fire markers.|
|Not content with one sneak the goodies bring up another feller.|
|My gunslinger moves in to close range and hurts his opposite number but doesn't take him out.|
|My rifleman takes another under fire marker from the pistolier and the shotgun misses with both barrels and needs reloading.|
|The carnage outside. That's the good guys boss on the duck board|
|Meanwhile in the street 2 goodies are down and my 3 are still standing. I used actions to reduce my under fire markers to stay in play and keep firing which won the day in down town.|
The finale was downtown where I had already killed a goody outflanking the building site so I was now 3 on 1. It took all 3 men shooting to take the last man out and a victory and revenge for the ruffians.
Great stuff. We found that the cards with actions added the flavour of the period, where Legends of the West used character attributes. If we'd played this 2nd game using Legends of the West it would have taken us all day (we're not quick) so I liked the speedier pace. Another bit of flavour as I was playing the baddies I could declare I was cheating and gain the initiative by a mechanism I forget. I used it to get the last kill.
It's great to say I played a baddy, cheated and won. All in character!