The best laid plans of mice and men. When I booked a place in May for myself and my mate to attend the weekend Ponyri campaign game as put on by the Battle Group rules chaps at Stafford Games venue it seemed so far off that I could move house and prep my German force I needed at leisure. Well the move was delayed, my troops were already packed (for the move not the campaign) and I couldn't find all the unpainted stuff I needed. The radio truck wasn't found till Wednesday night while desperately looking for the Battle Rating counters. The final flock went on Friday and the HS129 plane that I managed to spin around my drill bit while making a hole to fit the stand was fixed and packed to dry just before loading in to the car. Not the leisurely start and excited anticipation I was looking for, although I had fun playing about with force lists before the mad rush took over.
A very stressed wargamer turned up Saturday morning to a very friendly welcome from like minded gamers and I began to relax.
The campaign was set over 2 days, with 2 attack/defence games on Saturday and a meeting engagement Sunday. Both scenarios were slightly modified to get the action going quickly e.g. weather was fine and reinforcements came in earlier and more dice to bring them on quicker.
As a German player I attacked day 1 and in theory attacked day 2.
I didn't keep a detailed photo log of the games or notes but the following is what I remember:
BATTLE GROUP ORGANISATION CHART Platoon GERMAN
Total Points 604
Total BR 33
Officers 4
Pts Forward HQ (L,AFS)
56 FHQ Pz IV H (r) (SnrO, AS,U) BR 3 3 men
26 LAC kubelwagen (r) (O,3+AiS,U) BR 1 2 men
18 Radio truck (r )(Comms) BR 1 3 men
Pts Infantry (R,E,S)
199 Armoured Assault Plt (v)
Pz Gren Plt Command 251/16 (O, MS) 6 men
3 x Squads 3 x 251/1 15 men
12 3 x MG42 9 men
15 include 3x Mine Sweepers
Pts Tanks (R,E, L, S)
150 3x Pz IV H squ (r) (1 x O, MS) (U, Un) BR 9
Pts Recon Units
30 2x Sniper & Spotter BR 2 4 men
18 Motorcycle recon patrol ( r) (s,ms) BR 1 3 men
Pts Artillery (AFS)
72 Off table 2x120mm Mortar
Pts Logistic Units BR Men
8 1 x Med truck (i) (rsp, un) BR 1
Ammo:
R01 FHQ Pz IV H (r) (SnrO, AS,U) HE 4
AP 4
111 Pz IV H squ HE 4
AP 4
112 Pz IV H squ HE 4
AP 4
113 Pz IV H squ HE 4
AP 4
251/16 Flamethrower 1 3 shots
Flamethrower 2 3 shots
I played a gentlemen called Chris who'd come up from Brighton with some other chaps. He confessed he wasn't experienced in the game which suited my frazzled state and rustiness from not having played for some time. So we took it slow and steady referring to the rule book a lot make sure we were getting it right.
The board was 6x4 with the base edge on the 4. Chris as Russian was defending the outskirts of Ponyri which were on the board and he placed his 6 defences he'd selected ( 2 trenches, 2 dug in T34s, dug in AT gun, and 1 command bunker) across the centre.
In addition Chris received one of the few SU152s randomly from the umpire. Germans could get a Tiger.
I out scouted him so scored the first blood by making him take a BR token.
The church is on the edge of our board, after that it is the next board being fought over. |
My initial troops |
The PzIVs and the much searched for radio truck painted for the weekend especially! |
1 of Chris's nicely painted infantry squads started off in the field |
I really liked these trenches |
White cotton wool shows the pinning effect of my mortars |
My first casualty as a PzIV brews up, unfortunately it was my senior officer. I forgot to take a 2nd BR token for this chap. Sorry Chris. |
Mid way through the action things are hotting up. I've now lost almost all my tanks and 2 officers. My main attack is now being pressed by my pioneers! |
I went on to lose most of the half tracks and but I did take out more Russian infantry and T34s but not enough. A solid victory for the Russians. Later games would show we made some errors in the rules and I should have taken BR tokens for the objectives Chris was holding and the motor cycle side car vehicle. This didn't change the result. I lost 2/3 pf my BR but enjoyed the game.
Other first games
My mate, also playing Germans facing hordes of T70s. Lots of destroyed Russians later and victory against the Germans. |
Games in full flow |
Carl on the right winning against PSC Will. Carl went on to be the highest scoring German player. |
The rule's writer himself , Warwick stepping in to play for a missing player |
Game 2
My second game began after lunch, with myself urgently re-hydrating due a school boy error of wearing a jumper in a hall which then became very hot and not drinking any water. Luckily I had a comfy seat to wedge myself in to hide the shakes and an understanding opponent James.
Initial set up with first blood to me out scouting James |
The wooden box off centre was the strategic toilet objective. The 2nd was just off camera bottom right. |
Nice view of the command bunker and dug in AA gun being used in the AT role.. |
Maxim gun dug out defended on the outside by a squad of Russians |
Yours truly fully recovered from his embarrassing dizzy spell, smiling with the knowledge that it hadn't detracting from is normal generalship. |
Ready, steady... |
Go --- bang |
I advanced further this game but allowed myself to get bogged down trying to take a central wood wood which would allow me to take out the Russian infantry in cover then the AT gun. |
James takes the German objective! |
The central wood showing the carnage from multiple attacks including a katyusha strike right in to the middle of both sides pinning most of my forces as well as some Russians. Ruthless Soviets! |
Despite another solid victory for the Russians I enjoyed the game, and it was fun to play against Grants.
Overall I enjoyed the first day. Met some great people and learnt a lot about tactic and the rules.