DAY 1 GAME 2 – ATTACK/COUNTER-ATTACK VARIANT
This after action report like the previous one see link below took place end Oct/Nov 2015 (my backlog of games to write up goes back even further than this and shockingly I started writing this post back in 2015). The games' scenario and specific rules are the same as game 1 see Lokhvitsa campaign day 1 game 1
The Forces
See Lokhvitsa-campaign-day-1-game-1 German Forces
Total Points 447
Total BR 36
Officers 4
Scouts 3
Soviet
Pts | Forward HQ | ||
23 | Forward HQ plus T26 | ||
Pts | Infantry | ||
58 16 14 27 | Motorised Rifle platoon Medium trucks x 4 Anti tank rifle team Infantry gun and komoslets tactor | ||
Pts | Tanks | ||
72 | T26 platoon | ||
Pts | Recon Units | ||
30 | Sniper and spotter x 2 | ||
Pts | Artillery Units | ||
16 48 6 | Observation Team 45mm AT gun battery plus horse tow | ||
Pts | Additional Fire Support | ||
100 | Timed 76.2mm artillery strike |
Pts Special Units
4 Supply column
8 T5-Z6 Armoured mmo carrier
28 AA vehicle
18 AT 1 spg
Total BR 31
Scouts 2
The Game
For the afternoon game my opponent was Russ, fielding a Soviet force very much after my own heart. He took loads of artillery. In games with friends I'd been talked out of fielding this kind of force and I was about to find out why. It was classic shock and awe.
My objective marker. No it's not Mr Tumnus. |
I won the recce round. First BR token for my opponent. My confidence soars. Russ deploys first then I did taking a strong position around the village. |
My sniper on the right is a veteran of my childhood being a Airfix German Mountain trooper, backed up by a metal MG crew. |
Russ's AA vehicle and sniper team |
Russ's FHQ and infantry platoon. I love the little artillery tractor. |
Aerial shot of the board |
The first of the Soviet timed artillery strikes lands pinning 2 units (white smoke) my 88mm's prime mover and Pz I |
The dice show that my units are on ambush fire |
My FHQ, infantry HQ squad and mortar team |
Waiting for the Soviets to show themselves. My armoured car has taken the objective, another BR token for Russ. |
A look at the Soviets in the distance. Not a lot visible |
Another timed artillery strike pinning my MG team and destroying a Pz II |
At last Soviet targets arrive |
My ability to strike at the newly arrived Soviet targets rapidly diminishes under more timed artillery strikes destroying my 88mm, it's prime mover and 2 PzIIs. I'm picking up lots of BR tokens now |
Oh joy, more artillery |
Horse drawn limber look great, and are now on my 'want' list. |
The Soviet tanks unsurprisingly take out my armoured car and claim the objective. |
Just about visible bottom of the picture one of my PzIIs takes out a T26 |
More artillery later and there are no more PzII's in play. My infantry whoop for joy as a T26 breaks through to the road |
Soviet general advance to be stopped by rifles and grenades only if they are not pinned by the time the rolling juggernaut of Soviet might arrives in range |
Russ's 3 tokens at the end of the game |
My many tokens. Another German massacre but I loved the game. Russ kindly wrote up his list for me so I could a) blog it and b) use it! |