Sunday, 10 March 2019

Jan 2019 Anglo Zulu War game

For January's club meeting a umpired a 15mm Anglo Zulu game using Dave's figures and a scenario out of the supplement with the 2nd edition rules.

The game is set during the battle of Isandlwana at the point the British companies fall back on the camp. The players command a company each, with victory points for getting back to camp and points for a fellow company which is only known to that player. It's possibly for the same buddy company to be selected by more than one player.

The Zulus are commanded by the umpire - me.

This initial set up. On 3 sides you can see the Zulus lined up. I diced to see what turn each unit came on and put a dice next to the unit with the number so that I'd know

I didn't adjust the scales for 15mm so with the right command dice the Zulus advanced at a pace

The British line looks far away but they are already blazing away. The 1 on the red dice means this unit is in sight move 1, and will under orders if I get the right command dice. I ordered each Zulu unit individually.



Move 1 and a British company is already getting isolated, not helped by the British players failed command roll.

The pink card has the stats and written on for the players. This worked quite well. Next time I'll add the special rules as well.

The Zulus are looking organised but the British are failing to support each other

The first Zulu charge and they are disordered charging in, having received 2 lots of closing fire as the charge started at long range.

The Zulu charge is repulsed but a second one goes in on another company

After debate we decided that a British company would try to form square if isolated and charged. This did not go well for the British as they failed and left them disordered

Having pushed back quite a few Zulu companies numbers started to tell 

The disorder British square fought on a lot longer than everyone expected and finally became shaken

This battered square was buying valuable time for everyone else

One player had reached the top of the rise before the camp and one had reached the base before being stalled in hand to hand combat

The company on the hill was very successful with it's volleys holding the Zulu's off but became disordered from the volume of return fire from the many Zulu units.

A defensive line is starting to reform

A view on the Zulus being held up by the company on the hill

Cracking game which saw the companies of Younghusband (Mel), Cavaye (Tony), Wardell (Alex), Mostyn (Dave) retreat back towards the camp at Isandlwana. The line held longer than everyone expected then Wardell’s company broke, with Cavaye and Younghusband retreating. Dave won on points successfully making it back to camp! Mel second (he got points for Dave getting off, as did Alex who third and Tony fourth.

Saturday, 26 January 2019

Battle Group Market Garden Campaign prep

In preparation for the Battlegroup Market Garden campaign hosted by the Deeside Defenders last year I christened the new wargames board with a solo game using the force of British Paras I planned to take and the German force I was supplying for my mate, who created his list.


The table

German start point

British start point




First learning point is I don't have enough British paras, so for the real event I need to borrow from a club mate. Here an US para jeep goes on a recce. I'm also already taking chits not a good sign.

The German recce get in to position and contest the objective with the British paras now in the woods



The rest of the recce force


Germans find a good view to call in artillery


The Puma backs off the woods after a few lucky escapes from PIAT shots

The PIAT team gets pinned from the Puma's return fire


German main force arrives and the Puma succumbs to more PIAT fire from unpinned teams


Paras with stand ins observe the open space they need to cross

British artillery which in the day will be Para 75mm arrive and open up

More Brits arrive 

Puma sneeking

Germans in the farm house get pinned, which is a blow to their artillery as these are the observers


British paras make a dash

Wonderful artillery strike with 75mm and mortars

A British win 

Conwy Wargames Club July Dead Mans Hand game

I hosted a Dead Man’s Hand game, since I had 3 players I joined in to make it even. I played a Cowboy gang, Pete the Law, Tony the Outlaws and Craig the Desparadoes. The scenario was simple, old feud, no one knew why they were fighting but it’s the done thing. Embarrassingly I won with the least casualties, and least under fire markers. Tony 2nd, Craig 3rd and Pete 4th. Memorable moments being Pete’s defence of the privy, Craig’s boss and my cowboy facing off, Tony’s Billy the Kidd becoming a bullet magnet surviving until shot in the back by Pete’s deputy.






Billy the Kid  - hide and seek champion




Battle of the out house


Mad charge across the open



Never had a fence provided such cover

My heros




Honestly we didn't gang up on Billy the Kid. In the background Pete's dastard takes aim at Billy's back



They're coming for me



The Outhouse is captured







It's getting close now