The advanced rules were additions to the free rules added by Chris. These were rules for height which in summary were:
In the command phase you set which altitude you are at by playing a climbing card - max move 2 out of 4 altitudes, diving and flying level.
Collisions now mean planes crash during movement.
During the firing phase if you were diving you had a shortened range and less dice.
A British squadron is patrolling in no ones land specifically to catch the Red Baron alone and shoot him down.
The British have 4 planes (Dave, Dickey, Pete and Pete)
The Red Baron (me), and Tony with 2 German planes that can come to the Barons rescue.
The Red Baron starts the game behind the German lines and air defences (the British don't know about the air defences)
|The British squadron ready for the revenge|
|Squadron leader Dave reduces his flight by 50% by colliding with Dickey. Words were said.|
|The Red Baron flies away from the British drawing them forward.|
|Pete flies in to flack and takes 3 hits|
|The Brits close in|
|The Red Baron strikes and the British are down to 1 plane|
|Pete the last hope for the British chases the Baron over German air defenses and doesn't make it out!|
Victory to the Red Baron!! My smugness at winning 3 games in a row was becoming a physical presence in the room.