I started off pulling all the ships out and putting the unmade ones together then sorted all the cards out. Looking at the points values I decided that 300 points a side would look right and would suit 4 players. I always try to get a game to cope with 4 players as I don't always know who will want to play on the day.
Originally I set up the forces on a 3ft by 3ft map but it didn't look right and checking the rules I realised I could use 4ft by 3ft and that was much better.
The game area:
The Imperial force cards etc is the first 2 rows and the Rebels the top 2:
I wanted a force people would recognise so for the forces I picked are:
- 300 pts
Frigate - Admonition with the overall commander General Cracken
Corvette-A Tantive IV cpatained by Raymus Antilles
Corvette-A captained by Toryn Farr
2x A-wing squadrons
- 300 pts
Imperial Class 1 Star Destroyer - Relentless with overall commander Admiral Screed, and tractor beams
Victory Class Star Destroyer captained by Admiral Titus
Gozanti class cruisers with the vector capability
5 x TIE fighter squadrons
2 x TIE Interceptors
I chose the 'Intel sweep' mission. I split both forces placing units in each corner angled so that they could intercept in the centre of the board. I then placed the objectives which undid this strategy - not on purpose. I didn't reset the forces as this was a solo game to remind of the rules so that I'd ensure a smooth game at the club.
|The scout frigate picked up the first objective|
|The Rebel right was in trouble straight away|
|Boom - Tantive IV destroyed with the opening shot|
|TIE fighters attack the Scout Frigate|
|Toryn Farr aims her corvette towards the centre|
|A lone A wing squadron takes on the Imperial left|
|Toryn Farr heads for another objective|
|The A wings go in|
|The TIE's head for the Frigate and Corvette having destroys an A wing squadron. Only the YT2400 is left of the Rebel squadrons supporting the Scout Frigate|
|The Rebel right wing A wing squadron draws blood taking out their TIE interceptor counterparts|
|The TIE's focus on Toryn Farr|
|The cruisers blast away at the A wings and miss|
|The Rebel ships destroyed so far|
|The Imperial tally|
|The YT2400 doesn't make it. The Corvette narrowly misses flying off the board|
|The Scout Frigate takes shots to the rear|
|The last A wings bracketed|
|The Scout Frigate narrowly misses flying off the table|
|Toryn Farr opens fire on the rear of Admiral Titus's Star Destoyer|
|The A wings are no more|
|The game ends with only Toryn Farr and Titus engaged|
It was a fun game, but it did feel one sided. I did learn that if I had a Corvette and the Scout Frigate firing on the Imperial Class Star Destroyer I could have taken it out with the right dice, disabusing me of its invulnerability. On the other hand a Star Destroyer with the right dice can destroy a Corvette in one go, which hurts with small forces. I like the way the rules worked and they made the game exciting, and the objective token changed how I played.
I'm now ready for the January game.
(The quick witted will notice this is getting published in March, which indicates how slow I am getting these out. I started writing this before the Jan game and kept the same present tense to avoid rewriting it. Assuming I haven't used past and present - which does happen!)