I started off pulling all the ships out and putting the unmade ones together then sorted all the cards out. Looking at the points values I decided that 300 points a side would look right and would suit 4 players. I always try to get a game to cope with 4 players as I don't always know who will want to play on the day.
Originally I set up the forces on a 3ft by 3ft map but it didn't look right and checking the rules I realised I could use 4ft by 3ft and that was much better.
The game area:
The Imperial force cards etc is the first 2 rows and the Rebels the top 2:
I wanted a force people would recognise so for the forces I picked are:
Rebels - 300 pts
Frigate - Admonition with the overall commander General Cracken
Corvette-A Tantive IV cpatained by Raymus Antilles
Corvette-A captained by Toryn Farr
2x A-wing squadrons
1x YT2400
Imperials - 300 pts
Imperial Class 1 Star Destroyer - Relentless with overall commander Admiral Screed, and tractor beams
Victory Class Star Destroyer captained by Admiral Titus
Gozanti class cruisers with the vector capability
5 x TIE fighter squadrons
2 x TIE Interceptors
The Game
I chose the 'Intel sweep' mission. I split both forces placing units in each corner angled so that they could intercept in the centre of the board. I then placed the objectives which undid this strategy - not on purpose. I didn't reset the forces as this was a solo game to remind of the rules so that I'd ensure a smooth game at the club.
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The scout frigate picked up the first objective |
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The Rebel right was in trouble straight away |
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Boom - Tantive IV destroyed with the opening shot |
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TIE fighters attack the Scout Frigate |
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Toryn Farr aims her corvette towards the centre |
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A lone A wing squadron takes on the Imperial left |
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Toryn Farr heads for another objective |
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The A wings go in |
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The TIE's head for the Frigate and Corvette having destroys an A wing squadron. Only the YT2400 is left of the Rebel squadrons supporting the Scout Frigate |
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The Rebel right wing A wing squadron draws blood taking out their TIE interceptor counterparts |
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The TIE's focus on Toryn Farr |
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The cruisers blast away at the A wings and miss |
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The Rebel ships destroyed so far |
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The Imperial tally |
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The YT2400 doesn't make it. The Corvette narrowly misses flying off the board |
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The Scout Frigate takes shots to the rear |
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The last A wings bracketed |
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The Scout Frigate narrowly misses flying off the table |
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Toryn Farr opens fire on the rear of Admiral Titus's Star Destoyer |
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The A wings are no more |
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The game ends with only Toryn Farr and Titus engaged |
It was a fun game, but it did feel one sided. I did learn that if I had a Corvette and the Scout Frigate firing on the Imperial Class Star Destroyer I could have taken it out with the right dice, disabusing me of its invulnerability. On the other hand a Star Destroyer with the right dice can destroy a Corvette in one go, which hurts with small forces. I like the way the rules worked and they made the game exciting, and the objective token changed how I played.
I'm now ready for the January game.
(The quick witted will notice this is getting published in March, which indicates how slow I am getting these out. I started writing this before the Jan game and kept the same present tense to avoid rewriting it. Assuming I haven't used past and present - which does happen!)