For July's club game Pete put a Battle Group Fall of the Reich game. The scenario was based on one in the book, but adapted for Pete's collection. He asked me to bring some Soviet infantry, but unfortunately an error in my text meant I arrived with 3 platoons less than required.
I was eager to try out the Fall of the Reich supplement as late war WW2 has been my favourite WW2 period since I was a lad. Of course back then it was because the Germans had great tanks, now I know more and the rules reflect the late war weaknesses.
Scenario
A Soviet spearhead breaking through the Seelow heights needs to take the train station (ours was actually a casino supplied by Dave), and the approach road from the north.
A German scratch defence force needs to stop them
Forces
Soviet
1 x JSII tank section
1 x T34/85 tank platoon
4 x Rifle regiment platoons
German
3 x Tiger I tanks (1 is a Panzer Ace)
1 x Luftwaffe platoon
1 x SS platoon
2 x AA halftrack
Reinforcements
1 x PzIV section
1 x platoon in half tracks (I can't remember if they were SS or Heer)
Table
6x4ft table playing down the length east to west with the railway track running east to west. The road ran down the middle of the table north to south with a cross road in them middle with the station and some buildings. A part from the station most buildings were in ruins, hence their roofs were left off. The railway line should have been raised with an embankment providing hard cover, so we played it as such.
The Game
Tony and Chris commanded the Germans and Alex and I commanded the Soviets. Pete acted as umpire.
The Soviet JSIIs move west up the road loaded with infantry |
Looing from east to west. On the right is the casino train station the Soviet objective. Defending the south side of the road a platoon of hidden SS. |
German Tigers with plenty of AA support defend the strategic station |
SS defenders |
Top right of board a lone Tiger can been seen beside a ruined house covering the German northern flank. On the northern side of the station platoon of ad hoc Luftwaffe defenders dig themselves in |
If you can see the little signs east of the railway tracks then your good eyesight has spotted the location of the German minefields |
A Tiger Panzer Ace and AA half track burn from the katyusha strike. The station building took hits as well and only need 2 more to collapse. |
2 companies of Soviets advance supporting the JSIIs. The JSII by the roadblock is dueling with the Tiger that took a shot earlier. |
The Soviets reach the railway racks |
South of the road the JSII's begin suppressing the SS as their supporting infantry move up |
The JSII tries to distract the Tiger at the station |
T34s storm forward |
The tank riders are pinned having bailed off their destroyed ride. |
Soviet infantry seek cover from mortar fire |
The red counters show units that are pinned |
The last Tiger makes a stand in the road and is charged by T34's who were lucky enough to survive |
Germans last defence, a Luftwaffe platoon |
The soon to be last Tiger on the northern flank about to take out the lead T34 threading it's way through the minefields |
Poor command dice and the loss of officers slows the Soviet advance south of the road. |
The SS not as pinned as the Soviets want. Behind them 2 T34s burn from long range fire from the German reinforcements that arrive in the nick of time. |
PzIV's and 251's rush east. The cross roads is held by a lone T34. The Soviets need to get infantry in the Casino station to claim the objective |
Welcome German reinforcements |
Another great Battle Group game.