Dave hosted a 20mm game set in our fictional West African nation of Tangerine, a country famous for it's orange varieties and unique history have being controlled at one time or other as a whole or in parts by every colonial power including the Arabs.
Our imagi-nation setting is circa 2010, a period in Tangerine's history where the US intervened against a coup eventually leading to a multi-national force led by the US to protect the legitimate government from the rebels/other legitimate government/freedom fighters/terrorists/radical capitalists/liberal socialists. The coup backed by the army called for a return to traditional values, reverence of the ancestors and spirits and a more equitable distribution of the new found mineral wealth.
The Scenario
Mr Big is a drug lord, sponsor of terrorism, people trafficker, exporter of oranges with pips and the Defence Minister to boot of the new Republic of Tangerine. His private militia 'Oranges are not the only fruit' (a charity for tax purposes - OANTOF for short) have got their hands on a Soviet made SU23. Unfortunately they know how to use it and have downed a few helicopters forcing the US Marines to go in on the ground and neutralise the threat.
The Forces
US
Platoon of US Marines
1 x M1128
OANTOF Militia
Random amount of pick ups and charity workers with guns and RPGs
1 x SU23
The Game
I commanded the Marines and Dickie and Pete Mr Big's OANTOF militia.
US Marines set up in the centre and on the flanks. Due to my confusion over what could do what the 4 Marines that I thought were inside the M1128 were eventually allocated to the Humvee |
My veteran Marines with AT capability are on the right. |
The little out of town shopping area of Satsumadorp |
Suspicious pick ups |
Pick ups nicely placed to be then removed as they hadn't come on yet |
The SU23 will not be here when I come a looking |
My troops move off and confirm there is no tracked AA vehicle in these trees |
The M1128 holds back in reserve ready to blast any bad guy that appears |
Marines slogging towards the right hand trees |
2 pick ups skif to a halt outside Satsumadorp's toilets (for customers only) |
The charity workers jump off the vehicles had head into the facilities |
The Marines reach the edge of the trees and spots the retail areas' dug outs |
The trees on the right of Satsumadorp aren't hidding a big AA vehicle |
The M1128 advances and begins targeting pick ups. Rumour has it target selection was based on snooker ball colour scores but this has been firmly denied by the crew. |
The red pick up falls back. The hut shop where a lot of fire came from gets flattened. |
The Humvee streaks out of the trees and heads to the NE of the out of town retail village |
Marine infantry on the right keep the toilet block occupied with heavy fire |
Boom goes the Humvee. 2 casualties |
The SU23 revealed. Missed in all the excitement was that the 2 dug outs were occupied by militia and then neutralised by Marine fire. |
The second retail outlet gets flattened and a Mr Big look alike is seen running from it before going down to a well placed 105mm shell |
The M1128 accelerates in to the shopping area looking to get a bead on the SU23. |
Fantastic game. Full of action and I can't believe it moments. Naturally I am biased as I won. Dickie and Pete's militia were no match for the Marines and my dice was phenomenally good. Where an average score was needed I aced it be far, when a high score was needed I got it every time. They didn't stand a chance. Dickie and Pete were great opponents and played the story rather than the game, risking the SU23 to counter by ridiculous luck with the dice.
I looked forward to playing Force on Force again.