The advanced rules were additions to the free rules added by Chris. These were rules for height which in summary were:
In the command phase you set which altitude you are at by playing a climbing card - max move 2 out of 4 altitudes, diving and flying level.
Collisions now mean planes crash during movement.
During the firing phase if you were diving you had a shortened range and less dice.
The Scenario
A British squadron is patrolling in no ones land specifically to catch the Red Baron alone and shoot him down.
The British have 4 planes (Dave, Dickey, Pete and Pete)
The Red Baron (me), and Tony with 2 German planes that can come to the Barons rescue.
The Red Baron starts the game behind the German lines and air defences (the British don't know about the air defences)
The Game
The British squadron ready for the revenge |
Squadron leader Dave reduces his flight by 50% by colliding with Dickey. Words were said. |
The Red Baron flies away from the British drawing them forward. |
Pete flies in to flack and takes 3 hits |
The Brits close in |
The Red Baron strikes and the British are down to 1 plane |
Another splendid report, your map/terrain is impressive, and your planes beautiful!
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