On Sunday I had the delight of attending an irregular gathering of the Muffin Club, an off shoot of the Conwy Wargames Club.
The founder and host, Paul put on a 28mm Imperial Rome vs Celts game using Hail Caesar rules.
Scenario:
The Romans had wrecked a Druidic temple and the locals were not happy. Enough was enough and the locals had turned up to make the Romans go home. The Romans naturally wanted to civilise them.
Terrain:
8ft x 4ft flat heath land with a track yet to be paved by the Romans running up the middle. The aforementioned ruined temple was on the table edge.
Forces:
Romans
Div 1 Army Commander 8
1st Cohort - large, drilled, elite, stubborn, tough fighters, testudo
2nd Cohort - all other cohorts standard Roman legionaries - drilled, testudo
3rd Cohort
4th Cohort
5th Cohort
Scorpion battery
Div 2 General 8
6th Cohort
7th Cohort
8th Cohort
9th Cohort
Scorpion battery
Div 3 General 8
1st Auxiliary - HI
2nd Auxiliary - HI
3rd Auxiliary - HI
1st Auxiliary Heavy Cavalry
Celts
All warbands Wild Fighters
Div 1 Army Commander 8
6 x Celtic warbands
2 x Celtic warbnads with Druids
1 x small unit of javelin skirmishers
1 x small unit of slinger skirmishers
Div 2 General 8
2 x Celtic warbands
4 x light horse
2 x small light horse skirmishers
Div 3 General 8
2 x Celtic warband
3 x Chariot units
1 x small unit of javelin skirmishers
The Game
Paul graciously agreed to umpire, I chose to be Roman and Dave was the Celts. I've never won with the Romans and I have never beaten the Romans, but since I normally pick the Celts I thought I'd play something different. All of us had played the rules but Dave and I were a bit rusty. Dave perhaps more than I.
I always feel a bit of pressure playing Romans as they need a bit of thought to get the best out of them and historically they did quite well.
I decided on a tactic to cope with being out numbered by refusing my flanks and creating a solid battle line. I placed Div 1 on the right as it's their honoured position. They were deployed in 2 rows. The other Divisions were deployed one behind the other in single unit line, with the Auxiliaries in front to take the first Celtic charges. I would lose the Auxiliaries quicker this way but they would tire the Celts ready for the fresh legionaries behind.
The Celts massed their chariots on one flank and the cavalry on the other with infantry in between. Their divisions were in 2 rows with the army generals division in the centre.
Turn 1
Celt's 2nd Div on their right. My left just in view. |
Celtic centre held by the 1st division |
Celtic left held by the 3rd division |
Celtic horde left, Romans on the right |
Romans battle line with Div 1 on the left and then 3 in front of 2. The 2nd Div Scorpions on lined up with the 2nd division. |
The temple the Romans wrecked earlier. |
First shot of the scorpions on the left flank push back the Celtic javelin men disordered. |
Spotted Celts ready to make a quick get away. My appeal to the umpire to penalise such cowardice fell on deaf hears. |
Dave's mounted javelin men shake my scorpion battery and push it back. |
This time I used initiative moves and charged my heavy cavalry in to the mounted javelin men who evade. I also moved up my 9th Cohort so that it could get in to a support position next turn. |
Dave's javelin finally gets in to range last turn and discover I can throw pilum just as far as he can throw javelins causing him a casualty. I save my hits. |
End of my turn |
Celtic slingers advance and loose causing a casualty |
The Auxiliaries advance, as do the out of shot 1st Division |
The Auxiliary charge doesn't have enough legs to charge home but skirmish at short range instead causing casualties. |
My victorious 2nd division ... |
... did I mention they'd broken a Celtic division |
.... rather enjoying the gaps where Celts used to be |
Overview |
The Celtic chariots bottled up in a corner and the Celtic centres left flank open for a charge by legionaries. |
Very pretty Wargames Factory Celtic chariots. |
Warlord Games legionaries |
The centre action. All Warlord Games plastics. |
Dave's defeated general |
Review
Great game. My first win with Romans. My dice was great and didn't fail me during the game. After a rocky start where my lack of plan was saved by Dave;s tactics giving me a chance to come up with one. If perhaps Dave had used his light horse and chariots in open order from the start then the result would have been different. The Romans would definitely have suffered more casualties from missile fire and opportunities for flank and rear attacks would have presented themselves. In open order these Celtic units could have been easily maneuvered to support their warbands giving some extra dice in attack and defense.
I enjoyed Paul's umpiring because when the battle gets exciting I certainly forgot rules that would be useful to either side and I like to play fair. Each time a rule was pointed out I remembered it which was great but I wouldn't have if it had not been mentioned. Hail Caesar as always provided an entertaining game which was fluid and needed thought.
Thanks to Paul for hosting and providing tea and muffins and to Dave for being a great opponent.
Great after-action report! I completely agree, Roman's vs Celts is great fun with Hail Caesar. My last two games were immensely entertaining. The contrast between those wild warbands and the solid legionaries makes it fascinating. It looks like you had a lot of fun with a great looking game.
ReplyDeleteBest wishes,
Jason
Good read and eye candy sir.
ReplyDeleteThanks. The eye candy were all from Paul's collection
DeleteHi, this was a great read and very informative for a Hail Caesar newbie. I am wondering how druids are used in Hail Caesar? I purchased a set of 4 celt druids and have painted them up but was wondering how to incorporate them into a game. There is nothing on them in the Hail Caesar rule book, - no combat figures - so I imagine it is up to the players to determine how they will be used. Would it be fair to say that they would increase the moral value of a unit that was within distance of them? Or something like this? Actually, I also bought the celt war mastiffs and painted these up too. Can't find any combat figures on these either. Any ideas would be much appreciated.
ReplyDeleteThe rules for Druids are covered in the Britannia book. If I remember correctly they allowed a furious charge and did something for morale. They can be killed however. I don't have the book to hand to check if I am write. I haven't personally played using Druids just faced them so the rules don't readily come to mind. As for war dogs I don't think there are any rules for these, they just look nice. You could use them to represent skirmishes. I hope this helps.
Delete