Dave hosted a American Civil War game using the Black powder 2 rules and the Glory Hallelujah supplement. We played on a 6x4 table length ways and the scenario was 2 evenly matched sides encountering each other.
I commanded the Union forces and Ian the Confederates.
| The table |
| The key junction to control |
| I deploy |
| In column of march on the road to make a dash for the junction |
| I deployed the artillery straight away to dominate one side of the table |
| The Rebs approach |
| Ian was concerned about poor command rolls so opted for march column to guarantee forward movement |
| Slow going in the woods |
| I won the race to the junction and busied myself creating a defence. Ian managed to get a battery in place early on to dominate the road which was painful. |
| The red dice show units with casualties |
| Moving to create an overlap on my left |
| My battalion controlling the road benefited greatly from the musket and artillery fire from my right wing |
| My right wing dominating the Confederate left disordering it with a large volume of fire |
| My cavalry amazingly still holding on to the wood |
| The Rebs pouring it on but receiving more in return |
| I didn't reach the church, and I thought it too exposed, with good reasons as the Rebs get ready to take it. |
| Reb centre suffering |
| The Rebs make hard going of the fences |
| Reb view of the junction |
| The Reb left finally develops their attack |
| My right wing moves to the right to cover the coming flanking attack |
| My shooting is slowing the attack |
| The Rebs spot the obvious gap between my wings and send their cavalry in to the gap to shot at from traversing fire that disorders them |
Sounds great, lovely terrain and minis!
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