The scenario saw the Confederates tasked with taking a Union fort. We used the Black Powder rules with the Glory Hallelujah amendments.
Board 1 saw Mel, and Ian command the Union relieving/counter attack forces attacking the Confederate forces moving up to assault the fort led by Pete, Tony and later Dave.
Dave supplied the figures and terrain for board 1.
Board 2 saw Gaz's Confederate brigades assaulting the Fort 69 commanded by me. Terrain by Dave with my figures.
Gaz's 2 brigades |
The fort. Defended by a Union brigade |
Board 2 |
Board 1 |
Confederates on board 2 racing towards the fort |
Confederates still racing forward |
The Union consolidate in the town |
A Union brigade reaches the road to cross on to board 2 |
Gaz's reinforcements arrive just in time to cover the road |
The Confederate assault goes in! |
The Union march on to Board 2 and discover a cannon aimed right at them! |
The Confederates continue to march up the board |
The Union move to block them |
Ian's Union brigade attempting to force their way on to board 2 |
This does not end well for the Union |
Gaz's first brigade to attack gets mauled but pushes the Union defenders back |
The remains of Gaz's 1st brigade on the left and a fresh brigade reaches the northern ramparts. |
The Union under pressure, but the artillery doing it's job. I'd positioned the terrain so that the outer defence was in short range betting that attackers wouldn't have enough moves to cross. |
The destroyed valiant 1st brigade |
I thought the Glory Hallelujah rule additions added period flavour and played well. I need to check the forums on some of the rules affecting charging as I'm not sure I played them right. It was great to play with my ACW figures, their last outing under my generalship was in the early 1990s!
A very nice (and fun) looking game, love your impressive fort!
ReplyDeleteNice report, I like the idea of the two boards and nice to bring the figures out of storage (1990 -yikes!). Re the Glory Hallelujah rules, I am not totally sold on the Whipped rule, but I do like the rule that only allows 1 move if you want to fire.
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