My megalomania is currently sated until the next releases. I now need to pick 300 points for the game on Sunday.
Musings and ramblings of a wargamer who has decided to share my many photos of games played, shows visited and places of interest I've been too. I will first get all the photos loaded then I'll revisit and write up my notes, or more likely delve my memory. Plus over time I also want to write up scenario details of the games I've played and share new gaming ideas.
Thursday, 26 January 2017
Friday, 13 January 2017
Lokhvitsa Campaign Day 2 - Game 3
DAY 2 – DEFENCE LINE VARIANT
Day 2 of the campaign weekend in 2015 comprised 1 game with a different scenario. Here is the brief we'd all been given before the weekend:
SITUATION REPORT:
The German pincers are closing on Lokhvitsa itself, were they will link up and surround the troops holding Kiev. If they succeed, the defence of Kiev is doomed. The Russian have quickly dug-in in the area and must now make a last-ditch defence of the Lokhvitsa area.
Scenario Type:
Attack-Defence
Scenario Size: 450pt Platoon game.
Scenario Size: 450pt Platoon game.
TERRAIN:
The terrain will be provided. You will be assigned a random table to play on. Please do not adjust the terrain.
The terrain will be provided. You will be assigned a random table to play on. Please do not adjust the terrain.
VICTORY:
The side that loses all its BR is defeated, and his opponent wins. In the event that neither side has broken, the side that is closest to their break point has lost. Inform the referee of the size of the victory (see Briefing), Massacre, Solid, Marginal or draw.
The side that loses all its BR is defeated, and his opponent wins. In the event that neither side has broken, the side that is closest to their break point has lost. Inform the referee of the size of the victory (see Briefing), Massacre, Solid, Marginal or draw.
MAP: See
deployment map on page 174 of Battlegroup Kursk.
DEPLOYMENT SEQUENCE:
1. Place Objectives
Place two objectives. The Russian player places an objective anywhere in the frontline zone. The German player then places a second objective anywhere in the Russian player’s third of the table (beyond the frontline zone). The Russians cannot win an ‘all objectives secured’ victory, but the Germans can.
Place two objectives. The Russian player places an objective anywhere in the frontline zone. The German player then places a second objective anywhere in the Russian player’s third of the table (beyond the frontline zone). The Russians cannot win an ‘all objectives secured’ victory, but the Germans can.
2. Place any
Pre-Registered Target Points and Timed Barrages
Both sides should note down where their pre-registered target points are (if they have any). They should also note down the location and turn for any timed barrages or air strikes. Also, remember to chose ammo for your armoured vehicles.
Both sides should note down where their pre-registered target points are (if they have any). They should also note down the location and turn for any timed barrages or air strikes. Also, remember to chose ammo for your armoured vehicles.
3. Determine Initial
Defenders
The Russian defenders must place all his Defences (those chosen from the Defences section of the army lists) in the frontline zone (the central third of the table). In addition to his defences he must also places 3D6 units, freely chosen from his battlegroup, in the frontline zone as his initial defenders. A D6 of these units may start the game on Ambush Fire.
The Russian defenders must place all his Defences (those chosen from the Defences section of the army lists) in the frontline zone (the central third of the table). In addition to his defences he must also places 3D6 units, freely chosen from his battlegroup, in the frontline zone as his initial defenders. A D6 of these units may start the game on Ambush Fire.
4. Determine Initial
Attackers
The German attackers must place all their Reconnaissance units (those chosen from the Reconnaissance section of the army lists) up to 10” from his board edge. In addition to his reconnaissance units, he must also place 2D6 other units, freely chosen from his battlegroup, up to 10” from his table edge.
The German attackers must place all their Reconnaissance units (those chosen from the Reconnaissance section of the army lists) up to 10” from his board edge. In addition to his reconnaissance units, he must also place 2D6 other units, freely chosen from his battlegroup, up to 10” from his table edge.
5. Out Scouted
The side that is out scouted must take a counter.
The side that is out scouted must take a counter.
6. Attacker’s
Reinforcements
Any units not deployed at the start of the game are the attacker’s reinforcements. From the start of turn 2, 1D6 units arrive from the German player’s table edge. Roll at the start of each German turn until all his forces are on the table.
Any units not deployed at the start of the game are the attacker’s reinforcements. From the start of turn 2, 1D6 units arrive from the German player’s table edge. Roll at the start of each German turn until all his forces are on the table.
7. Defender’s
Reinforcements
Any units not placed in the frontline zone are the defender’s reinforcements. From the start of turn 2, 2D6 units arrive from the Russian player’s table edge. Roll at the start of each Russian turn until all his forces are on the table.
Any units not placed in the frontline zone are the defender’s reinforcements. From the start of turn 2, 2D6 units arrive from the Russian player’s table edge. Roll at the start of each Russian turn until all his forces are on the table.
8. First Turn
The Germans are attacking and get the first turn.
The Germans are attacking and get the first turn.
Notes:
The game is played along the length of a 6x4 table.
The game is played along the length of a 6x4 table.
The weather is fine and sunny, so do not roll for weather,
aircraft will be available all day as normal.
There is no free initial bombardment in this version of the
scenario, only what the player has taken as part of his battle group.
The impartial referee(s) has the extra reserve forces. The
Russian’s 3 KV tanks and the German’s 4 timed Stuka attacks will be assigned to
tables randomly.
The Forces
GermanI tooke the same force as Day 1 see German Panzer Div force
Soviet
Pts | Forward HQ (L,AFS) | BR | Men |
22 | FHQ (MS) Jeep i | 3 | 3 |
Pts | Infantry (R,E,S) | BR | Men |
47 | Reserve Motor Rifle Platoon i | 5 | |
Cmd (Aux) | 3 | ||
4 x Squads 1 DP Lmg (Aux) | 32 | ||
18 | Maxim | 1 | 3 |
47 | Reserve Motor Rifle Platoon i | 5 | |
Cmd (Aux) | 3 | ||
4 x Squads 1 DP Lmg (Aux) | 32 | ||
18 | Maxim | 1 | 3 |
Pts | Tanks (R,E, L, S) | BR | Men |
72 | T26 Plt 5x T26 (Stal!) i | 10 | |
8 | T35 | 1 |
Pts | Recon Units | BR | Men |
15 | Sniper and spotter v (30-40 hit 6) | 1 | 2 |
Pts | Artillery (AFS) | BR | Men |
87 | Hvy Mortar Battery 120mm x 3 i | 2 | 9 |
16 | FO jeep (Art spotter) i | 1 | 2 |
Pts | Defences | BR | Men |
45 | 3 x minefields | 0 |
Pts | Spec Units | BR | Men |
54 | AT gun battery 3 x 45mmL46 horse tow | 3 | 9 |
Total Points | 449 |
Total BR | 33 |
Officers | 0 |
Scouts | 1 |
The Game
This game saw me playing against my old mate and long term gaming companion Guy. Since I'd moved to distant parts we hadn't gamed for a year so it was good to face each other again.
I won the recce round so first BR counter for Guy. Ironically the use of snipers to boost your recce was a trick I'd learnt from him. |
Guy's HQ occupies the church |
First casualty to Guy using his AT guns. |
I pin some infantry |
I pin some more infantry |
Guy takes BR counters and unpins them |
Guys mortars pin my 88 |
Guys MGs devastate my infantry |
I get back to pinning units |
Thursday, 12 January 2017
Goodies to be added to the 'need' list
Tabletop Fix: Warlord Games - Napoleonic British Cavalry Preview...: Warlord Games announced new sets of Napoleonic British cavalry: Link: Warlord Games
Wednesday, 11 January 2017
2016 Review
2016 was a very busy year which impacted the hobby for me. No figures painted, terrain made or shows visited, or campaign weekends in 2016. I did manage 13 games, plus I kept up to date with all the Star Wars Armada and X Wing waves, and acquired all the latest 7TV, Battle Group, Hail Caesar and Black Powder publications. I even managed to buy some figures adding a brigade of French lancers to the plastic pile (courtesy of Warlord Games sending me vouchers) and 4 7TV starter casts from Crooked Dice whose 7TV Directors scheme I joined.
Well on with the review or more correctly a list of wargame and related stuff I did in 2015.
Places Visited
Very few this year and nothing military. I will work on putting this right this year
Games played - 11 (down 6)
I had 11 games with the Conwy Wargames Club. 1 solo game. All written and posted on the blog!
Finished models - 0 (non mover)
Shows visited - 0 (down 2)
Blog posts - 53 (less than 2015 by 29)
Kickstarters backed - 0 (down 1)
Books Read
This year I managed to read lots, but not many historical books. The historical books I read were
- Ottoman End Game
- Quatre Bras
- Quatre Bras: A French Perspective
- Waterloo: A French Perspective
- Collapse of the 3rd Republic: An Inquiry into the fall of France 1940
Non fiction are too numerous to mention but I was mainly reading these authors:
- Stella Gemmell
- Eric Flint
- John Birmingham
- Christoper Nuttall (discovered in 2016 and most read)
- John Scalzi
- Peter Hamilton
- Neal Asher
- SM Stirling
Favourite Films - that inspire games
Star Wars Force Awakens (Rogue One is better but watched this year)
Anything Marvel - I'm now almost up to date
Warriors of the Rainbow (about Taiwan's resistance against the Japanese 1890 - 1900s)
April 9th (about Danes fighting the German 1940 invasion)
Favourite TV series - that inspire games
Dark Matter
Gotham
Wayward Pines
Agents of Shield
Game of Thrones
Grimm
Monday, 9 January 2017
Lokhvitsa Campaign Day 1 - Game 2
DAY 1 GAME 2 – ATTACK/COUNTER-ATTACK VARIANT
This after action report like the previous one see link below took place end Oct/Nov 2015 (my backlog of games to write up goes back even further than this and shockingly I started writing this post back in 2015). The games' scenario and specific rules are the same as game 1 see Lokhvitsa campaign day 1 game 1
The Forces
See Lokhvitsa-campaign-day-1-game-1 German Forces
Total Points 447
Total BR 36
Officers 4
Scouts 3
Soviet
Pts | Forward HQ | ||
23 | Forward HQ plus T26 | ||
Pts | Infantry | ||
58 16 14 27 | Motorised Rifle platoon Medium trucks x 4 Anti tank rifle team Infantry gun and komoslets tactor | ||
Pts | Tanks | ||
72 | T26 platoon | ||
Pts | Recon Units | ||
30 | Sniper and spotter x 2 | ||
Pts | Artillery Units | ||
16 48 6 | Observation Team 45mm AT gun battery plus horse tow | ||
Pts | Additional Fire Support | ||
100 | Timed 76.2mm artillery strike |
Pts Special Units
4 Supply column
8 T5-Z6 Armoured mmo carrier
28 AA vehicle
18 AT 1 spg
Total BR 31
Scouts 2
The Game
For the afternoon game my opponent was Russ, fielding a Soviet force very much after my own heart. He took loads of artillery. In games with friends I'd been talked out of fielding this kind of force and I was about to find out why. It was classic shock and awe.
My objective marker. No it's not Mr Tumnus. |
I won the recce round. First BR token for my opponent. My confidence soars. Russ deploys first then I did taking a strong position around the village. |
My sniper on the right is a veteran of my childhood being a Airfix German Mountain trooper, backed up by a metal MG crew. |
Russ's AA vehicle and sniper team |
Russ's FHQ and infantry platoon. I love the little artillery tractor. |
Aerial shot of the board |
The first of the Soviet timed artillery strikes lands pinning 2 units (white smoke) my 88mm's prime mover and Pz I |
The dice show that my units are on ambush fire |
My FHQ, infantry HQ squad and mortar team |
Waiting for the Soviets to show themselves. My armoured car has taken the objective, another BR token for Russ. |
A look at the Soviets in the distance. Not a lot visible |
Another timed artillery strike pinning my MG team and destroying a Pz II |
At last Soviet targets arrive |
My ability to strike at the newly arrived Soviet targets rapidly diminishes under more timed artillery strikes destroying my 88mm, it's prime mover and 2 PzIIs. I'm picking up lots of BR tokens now |
Oh joy, more artillery |
Horse drawn limber look great, and are now on my 'want' list. |
The Soviet tanks unsurprisingly take out my armoured car and claim the objective. |
Just about visible bottom of the picture one of my PzIIs takes out a T26 |
More artillery later and there are no more PzII's in play. My infantry whoop for joy as a T26 breaks through to the road |
Soviet general advance to be stopped by rifles and grenades only if they are not pinned by the time the rolling juggernaut of Soviet might arrives in range |
Russ's 3 tokens at the end of the game |
My many tokens. Another German massacre but I loved the game. Russ kindly wrote up his list for me so I could a) blog it and b) use it! |
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