The figures are mostly Liberation Miniatures and the vehicles are mainly pre-painted models you can buy.
|The US Marines arrive in convoy|
|The village of Clementine where the Dom Joao Rocket Artillery launcher is hiding|
|2 Baboon squads man the walls|
|Another squad waits inside their BMP ready to launch a flanking move. In the background their is a squad on the roof, and the troop HQ is inside the same building.|
|The US Marines get ready to advance|
|1 squad of the Baboon Troop 1st Popular Front mans the walls another is inside (but placed behind the building).|
|The US advance and take hits from the BMP's. 1 LAV is immobilised but the BMP on the road gets it's main gun knocked out..|
|In the same fire fight the BMP with 2 squads on board joins in and is destroyed in the return fire. Both squads jump out losing a man each.|
|Better without flash|
|On my third move I successfully rolled for the Jaffa Dragoon tank|
|The squad in view are in the building. The BMP in view only has it's machine gun working and is pinned.|
|Another BMP bites the dust. The immobilised LAVs could still fire. Ouch. They beat the Marine squad working it's way around the hill with the AT weapon.|
|Another Marine squad moves through the bush towards the hill on the DAFT left flank. The TOW by now have come in to play mainly targeting my infantry squads.|
|A US non com gestures to the TOW commander to suppress the village before they launch their foot attack|
|Marines treating their injured comrade|
|The brave daft troops. These 2 squads gave sterling service but casualties are mounting and their time to withdraw was nearing.|
|Smoke had been found. Huzzah! The battlefield transforms with a mass of burning vehicles|
|The Jaffa Dragoon tank knocks out the LAV's still firing. The BMP on the far right is taken out. Only 1 BMP is now left and that only has a MG.|
I enjoyed the game both the rules and the company. As we were all either new like me or very rusty the game was slow moving as we working through the rule mechanisms. The ability to react multiple times to your opponents moves worked well but I found I was easy to get lost in the turn sequence. However to my mind it matched the quick reactions and firefights in modern war. The dice for quick reaction for each fire attempt and the combat mechanism I liked and was very simple, although different the other games I play. The use of different dice types to represent skill and morale worked and you could see how it gave the US Marines the edge. I definitely felt that cards with stats and weapons for your units and other relevant information would have been useful to mark impacts and aid quick look up of dice values.
I'd definitely play these rules again. Apparently if using militia/insurgents you get a very different game.