Dave hosted a American Civil War game using the Black powder 2 rules and the Glory Hallelujah supplement. We played on a 6x4 table length ways and the scenario was 2 evenly matched sides encountering each other.
I commanded the Union forces and Ian the Confederates.
| The table | 
| The key junction to control | 
| I deploy | 
| In column of march on the road to make a dash for the junction | 
| I deployed the artillery straight away to dominate one side of the table | 
| The Rebs approach | 
| Ian was concerned about poor command rolls so opted for march column to guarantee forward movement | 
| Slow going in the woods | 
| I won the race to the junction and busied myself creating a defence. Ian managed to get a battery in place early on to dominate the road which was painful. | 
| The red dice show units with casualties | 
| Moving to create an overlap on my left | 
| My battalion controlling the road benefited greatly from the musket and artillery fire from my right wing | 
| My right wing dominating the Confederate left disordering it with a large volume of fire | 
| My cavalry amazingly still holding on to the wood | 
| The Rebs pouring it on but receiving more in return | 
| I didn't reach the church, and I thought it too exposed, with good reasons as the Rebs get ready to take it. | 
| Reb centre suffering | 
| The Rebs make hard going of the fences | 
| Reb view of the junction | 
| The Reb left finally develops their attack | 
| My right wing moves to the right to cover the coming flanking attack | 
| My shooting is slowing the attack | 
| The Rebs spot the obvious gap between my wings and send their cavalry in to the gap to shot at from traversing fire that disorders them | 
 
